Programa

Las sesiones de ponencias combinan artículos largos del CEIG 2018 con presentaciones de otros trabajos, p.ej. artículos publicados en congresos o revistas de relevancia.

Durante la sesión de Café & Pósters se expondrán tanto trabajos enviados originalmente en la categoría Posters como pósters de los trabajos cortos.

El precio de la inscripción incluye la comida del viernes.

Sesión 1 – 27/06/18 11:00-12:00 – Simulation of Natural Phenomena
Modelling the Fluid-Boundary Interaction in SPH Simulations (CEIG 2018)
Juan J. Perea and Juan M. Cordero (U. Sevilla)
Conformation Constraints for Efficient Viscoelastic Fluid Simulation (SIGGRAPH Asia 2017)
Héctor Barreiro (Next Limit / URJC)
A Physically-Based Spatio-Temporal Sky Model (CEIG 2018)
David Guimera, Diego Guiterrez and Adrián Jarabo (U. Zaragoza)
Sesión 2 – 27/06/18 14:30-15:30 – Geometry
Hybrid geometry/topology based mesh segmentation for reverse engineering (Computers & Graphics 2018)
Daniel Mejía (Vicomtech)
Orienting Lidar Point Clouds (SGP 2018)
Marc Comino (UPC)
Añadiendo información semántica a modelos 3D
Juan Carlos Torres (U. Granada)
Sesión 3 – 27/06/18 15:30-16:30 –Characters
Learning Nonlinear Soft-Tissue Dynamics for Interactive Avatars (ACM i3D 2018)
Dan Casas (URJC)
Muscle Simulation with Extended Position Based Dynamics (CEIG 2018)
Marco Romeo, Carlos Monteagudo and Daniel Sánchez (‎El Ranchito)
Aprendizaje por refuerzo para simulación de peatones: comportamientos emergentes y escalabilidad
Francisco Martínez (U. València)
Sesión 4 – 27/06/18 17:00-18:30 – Rendering and Imaging
Gaussian Mixture Model representation and rendering of appearance distribution functions (CEIG 2018)
Adrian Alejandre and Adolfo Muñoz (U. Zaragoza)
A Radiative Transfer Framework for Spatially-Correlated Materials (SIGGRAPH 2018)
Adrián Jarabo (U. Zaragoza)
DeepToF: Off-the-Shelf Real-Time Correction of Multipath Interference in Time-of-Flight Imaging (SIGGRAPH Asia 2017)
Adolfo Muñoz (U. Zaragoza)
Vision models for High Dynamic Range and Wide Color Gamut imaging in cinema
Marcelo Bertalmío (UPF)
Sesión 5 – 28/06/18 11:00-12:00 – VR
FORHHSS-TEA, support to the individualized work system for people with Autism Spectrum Disorder using VR and AR (CEIG 2018)
Javier Sevilla, Lucía Vera, Gerardo Herrera and Marcos Fernández (U. València)
Study of the influence of user characteristics on the virtual reality presence (CEIG 2018)
Jesús Mayor, Laura Raya (U-Tad) and Alberto Sánchez (URJC)
CleanSky: Simulation of an Aircraft Final Assembly Line
Diego Borro (CEIT)
Sesión 6 – 28/06/18 12:00-13:00 – Buildings and Cities
Depth map repairing for building reconstruction (CEIG 2018)
Carlos Andujar, Oscar Argudo, Isaac Besora, Pere Brunet, Antoni Chica and Marc Comino (UPC)
A procedural approach for thermal visualization on buildings (CEIG 2018)
David Muñoz Novoa, Gonzalo Besuievsky and Gustavo Patow (Universitat de Girona)
Urban Weathering: Interactive Rendering of Polluted Cities (IEEE TVCG 2018)
Imanol Muñoz (Universitat de Girona)
Sesión 7 – 29/06/18 11:00-12:00 – Visualization
Visual Analysis of Protein-ligand Interactions (EuroVis 2018)
Pere-Pau Vázquez (UPC)
New approaches on Visualization in Neuroscience
Óscar Robles (URJC)
A Visual Interface for Feature Subset Selection Using Machine Learning Methods (CEIG 2018)
Diego Rojo, Laura Raya (U-Tad), Manuel Rubio-Sánchez (URJC) and Alberto Sánchez (URJC)

Trabajos cortos

Toward estimation of Yarn-level Cloth Simulation Models
Alberto Martin-Garrido, Eder Miguel and Miguel Á. Otaduy

A prototype of a Multi-GPU molecular dynamics simulator for large molecular systems
Gonzalo Nicolas Barreales, Marcos Novalbos, Miguel Á. Otaduy and Alberto Sánchez

A usability study for a novel approach to virtual reality interaction
José Negrillo Cárdenas, Juan Roberto Jiménez Pérez and Francisco Ramón Feito Higueruela

A prototype of virtual reality system for the visualization, exploration and modeling of huge point clouds
José Ortega Donaire, Rafael Jesús Segura Sánchez, Carlos Javier Ogáyar Anguita and Antonio Jesús Rueda Ruiz

Rendering and Interacting with Volume Models in immersive environments
Joan Fons, Eva Monclús, Pere-Pau Vázquez and Isabel Navazo

Design and implementation of a volumetric merging tool
Isabel Vidaurre, Aaron Sújar and Marcos García

On the Design of a Mixed-Reality Annotations Tool for the Inspection of Pre-fab Buildings
Inma García-Pereira, Jesús Gimeno, Cristina Portalés, María Vidal-González and Pedro Morillo

Experiences from the development of a prototype of an Augmented Reality projector
José Luis Cárdenas Donoso, Ángel Luis García Fernández, Francisco De Asís Conde Rodríguez and Carlos Javier Ogáyar Anguita

PterosaVR MUVHN: una aplicación para la reconstrucción virtual de Tropeognathus mesembrinus
Tonny Ruiz-Gijón, Marcos Gutiérrez Cubells, Borja Holgado, Hugo Salais López, María Vidal González and Anna García Forner

Noise reduction automation of LiDAR point clouds for modeling and representation of high voltage lines in a 3D virtual globe
Jaisiel Santana, Sebastián Ortega, José Miguel Santana, Agustin Trujillo and Jose Pablo Suárez

Blast features and requirements for fracturing osseous models
Francisco Daniel Pérez Cano, Juan José Jiménez Delgado and Juan Roberto Jiménez Pérez

LeoMCAD: A Lego-based Mechanical CAD system
Fran Gonzalez Garcia, Jesús Amador Pérez Martín and Gustavo A. Patow

CNN-based BSDF estimation for complex materials
Raquel Vidaurre, Dan Casas, Elena Garcés and Jorge López-Morneo

3D mapping approach to analyze the evolution of vegetation using multispectral imagery
Juan Manuel Jurado Rodríguez, Lidia Ortega Alvarado and Francisco Feito Higueruela

Posters

Bus Passenger Simulation Tool (BPST): a visual simulation tool to assess new bus and bus stop layouts
José Manuel González-Sepúlveda, Joshua Puerta and Ángel Suescun

Framework for the Simulation of an Aircraft Final Assembly Line
Kiara Ottogalli, Daniel Rosquete, Aiert Amundarain and Diego Borro

Virtual Reality System prototype for the teaching of Control Structures in Programming
Francisco Jesús Del Pino Castillo, Rafael Jesús Segura Sánchez, Francisco De Asís Conde Rodríguez, Carlos Javier Ogáyar Anguita and Antonio Jesús Rueda Ruiz

Posibilidad de Integración entre Sumo y Unity 3D
Antonia Laloma Maldonado, Francisco Feito Higueruela, Maria Isabel Ramos Galán and Manuel Antonio Ureña Cámara

Procedurally Generated Variations of a 3D Model
Igor Santesteban and Alejandro García-Alonso

Study of advanced techniques for human-computer interaction applied to the management of point clouds
David Martinez Montes, Rafael Jesús Segura Sánchez, Carlos Javier Ogáyar Anguita and Antonio Jesús Rueda Ruiz

Alternative culling system for OpenSceneGraph scenes
Miriam Del Carmen Rodríguez-Calabria, Ángel Rodríguez-Cerro, Agustín Alejandro Reyes-Lacueva and Jesús López-Ballester

Improve IK precision for Virtual Reality Applications
Alicia Nicas-Miquel and Antonio Susín

Data model for editing geometry of underground Infrastructure
José Luis López Ruiz, Lidia Ortega Alvarado and Francisco Ramón Feito Higueruela

Personalized 3D character from a single RGB image
Mercè Álvarez de La Campa Crespo and Antonio Susin Sanchez

Interaction between physics engine and Position-Based Dynamics system
Clara Peñalva Carbonell, Ángel Rodríguez Cerro, Miriam Del Carmen Rodríguez Calabria and Miguel Ángel Gamón Giménez